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The Mathematics Behind 2048 Game: Exponential Growth and Merge Algorithms

Explore the mathematical foundations of the 2048 game, understanding exponential growth patterns, merge algorithms, optimal strategies, and the graph theory and probability principles behind the game.

2048 Cupcakes Team
10 min read
#Mathematics #Algorithms #Education #2048 #Game Design

The Mathematics Behind 2048: Exponential Growth and Merge Algorithms

2048 appears to be a simple casual game, but it actually contains rich mathematical concepts, including exponential growth, combinatorial mathematics, graph theory, and probability theory. Letโ€™s explore these fascinating mathematical principles.

Exponential Growth: Powers of 2

Basic Principles

The core of 2048 is the growth of powers of 2:

1 โ†’ 2 โ†’ 4 โ†’ 8 โ†’ 16 โ†’ 32 โ†’ 64 โ†’ 128 โ†’ 256 โ†’ 512 โ†’ 1024 โ†’ 2048

Expressed mathematically:

a_n = 2^n

Where:

  • n is the tile level
  • a_n is the tile value

Properties of Exponential Growth

The characteristic of exponential growth is that the rate of growth accelerates:

StepsValueGrowth Factor
01-
53232x
101,0241,024x
1532,76832,768x
201,048,5761,048,576x

This is why merging becomes so difficult in the late gameโ€”you need to merge numerous low-level tiles to obtain one high-level tile.

Merge Cost Analysis

How many base tiles are needed to create a tile of level n?

Base tiles needed = 2^(n-1)

For example:

  • Creating level 4 (value 8): requires 2ยณ = 8 base tiles
  • Creating level 10 (value 1024): requires 2โน = 512 base tiles
  • Creating level 11 (value 2048): requires 2ยนโฐ = 1,024 base tiles

Merge Algorithms: Combinatorial Optimization

Maximum Merge Value

On a 4ร—4 board, whatโ€™s the maximum tile value that can theoretically be created?

Derivation:

  1. The board has 16 cells
  2. To reach the maximum tile, you need as many small tiles as possible for merging
  3. The optimal configuration follows a Fibonacci-like sequence

The theoretical maximum is 131,072 (2ยนโท), but this is almost impossible to achieve in actual gameplay because:

  • Perfect random generation is required
  • Perfect move sequences are needed
  • Significant random interference occurs in actual games

Merge Efficiency

Merge efficiency can be measured with the following formula:

Efficiency = (Output tile total value) / (Input tile total value)

Ideally, each merge has 100% efficiency:

2 + 2 = 4 (100% efficiency)
4 + 4 = 8 (100% efficiency)

But in actual gameplay, efficiency is often below 100% because:

  • Not all tiles can be paired
  • Space limitations prevent optimal merging
  • Randomly spawned new tiles may disrupt the structure

The Greven Sequence

Italian mathematician Greven discovered that the optimal arrangement in 2048 follows a Fibonacci-like sequence:

... โ†’ 2^n โ†’ 2^n โ†’ 2^(n-1) โ†’ 2^(n-2) โ†’ ...

This arrangement maximizes merge opportunities and forms the mathematical foundation of the corner strategy.

Graph Theory Perspective: Board Topology

Graph Representation

The 2048 board can be viewed as a graph:

  • Nodes: Each cell is a node
  • Edges: Adjacent cells are connected by edges
  • Weights: The tile value on each node
(0,0) โ”€ (0,1) โ”€ (0,2) โ”€ (0,3)
  โ”‚       โ”‚       โ”‚       โ”‚
(1,0) โ”€ (1,1) โ”€ (1,2) โ”€ (1,3)
  โ”‚       โ”‚       โ”‚       โ”‚
(2,0) โ”€ (2,1) โ”€ (2,2) โ”€ (2,3)
  โ”‚       โ”‚       โ”‚       โ”‚
(3,0) โ”€ (3,1) โ”€ (3,2) โ”€ (3,3)

Path Problems

Each move is essentially finding a path in the graph:

Up: Find upward paths in columns
Down: Find downward paths in columns
Left: Find leftward paths in rows
Right: Find rightward paths in rows

Connectivity

The concept of โ€œconnected regionโ€ is important:

  • Connected region: A set of cells that can reach each other through moves
  • Larger connected regions are more beneficial for merging
  • The goal is to create large connected regions containing high-value tiles

Probability Theory: Randomness Analysis

New Tile Generation

The rule for generating new tiles after each move:

  • 90% probability: spawn level 1 (value 1)
  • 10% probability: spawn level 2 (value 2)

This is a Bernoulli trial:

P(spawn level 1) = 0.9
P(spawn level 2) = 0.1

Expected Value Calculation

The expected value of spawned tiles:

E = 0.9 ร— 1 + 0.1 ร— 2 = 1.1

This means that on average, each move gains 1.1 โ€œunitsโ€ of value.

Tile Distribution

After n moves, the distribution of spawned tiles follows a binomial distribution:

P(k level-2 tiles) = C(n,k) ร— 0.1^k ร— 0.9^(n-k)

Where C(n,k) is the binomial coefficient.

Random Walk

The movement of tiles on the board can be viewed as a random walk process. Studying random walks helps understand:

  • Tile distribution on the board
  • Probability of deadlocks occurring
  • Stability of optimal strategies

Information Theory: Game Complexity

State Space

The size of 2048โ€™s state space:

Each cell can have:

  • Empty space
  • Tiles of levels 1-11 (or higher)

Conservative estimate (assuming maximum level 11):

Number of states โ‰ˆ (12)^16 โ‰ˆ 1.8 ร— 10^17

This is an astronomical number, far exceeding the number of atoms in the universe (approximately 10^80).

Game Complexity

2048 is a single-player game against randomness, belonging to:

  • Perfect information game: Players know all information
  • Stochastic game: Contains random elements
  • Finite game: Must end

Calculating its game complexity:

  • State space complexity: O(10^17)
  • Game tree complexity: O(10^50)

In comparison:

  • Chess: approximately 10^123
  • Go: approximately 10^360

Minimum Number of Moves

The theoretical minimum number of moves to create a 2048 tile:

Each merge: 2 tiles โ†’ 1 tile
Need 2^10 = 1,024 base tiles
Each move spawns at most 1 new tile
Theoretical minimum moves โ‰ˆ 1,024

In actual gameplay, due to space limitations and randomness, typically 2,000-3,000 moves are needed.

Optimization Theory: Strategy Mathematics

Mathematical Explanation of Corner Strategy

The corner strategy is effective because:

  1. Boundary conditions: Corners are boundary points, only need to consider movement in 2 directions
  2. Locality: High-value tiles are concentrated, reducing movement requirements
  3. Stability: The structure is more stable and not easily disrupted

Mathematically, the corner strategy minimizes the expected movement distance of high-value tiles.

Monotonicity Principle

Optimal strategies follow the monotonicity principle:

For any two adjacent cells (i,j) and (i',j'):
If (i,j) is "upstream" of (i',j'), then:
Value(i,j) โ‰ค Value(i',j')

This ensures tiles always flow toward the high-value direction.

Deadlock Detection

Deadlocks can be detected using the following mathematical conditions:

For each cell (i,j):
1. If there's an adjacent empty space: not a deadlock
2. If there's an adjacent identical tile: not a deadlock
3. Otherwise: check the next cell

If all cells fail the conditions: deadlock

Practical Applications

Educational Value

The educational value of the 2048 game:

  1. Mathematical intuition: Develops understanding of exponential growth
  2. Strategic thinking: Learns long-term planning
  3. Probabilistic thinking: Understands randomness and expected values
  4. Algorithmic thinking: Understands merge and sort algorithms

Algorithm Design

The heuristic search algorithm (AI) for 2048:

# Expectimax algorithm
def expectimax(board, depth):
    if depth == 0 or game_over(board):
        return evaluate(board)

    # Player turn: maximize
    if player_turn:
        max_score = -โˆž
        for move in possible_moves:
            score = expectimax(apply(move), depth - 1)
            max_score = max(max_score, score)
        return max_score

    # Random turn: expected value
    else:
        total_score = 0
        for spawn in possible_spawns:
            score = expectimax(apply(spawn), depth - 1)
            total_score += score * probability(spawn)
        return total_score

The 2048 game relates to the following mathematical problems:

  1. Merge problem: How to optimally merge numbers
  2. Sorting problem: How to sort numbers in a grid
  3. Packing problem: How to optimally fill space
  4. Stochastic process: How to make decisions in random environments

Summary

The 2048 game is a treasure trove of mathematics, containing:

  • Exponential growth: Understanding the power of exponential growth
  • Combinatorial optimization: Finding optimal merge strategies
  • Graph theory: Analyzing board topology
  • Probability theory: Handling randomness
  • Information theory: Understanding game complexity

These mathematical concepts not only explain game mechanics but also cultivate playersโ€™ mathematical thinking and strategic reasoning abilities.

โ€œMathematics is not only a tool for understanding 2048, but also a way of understanding the world.โ€


References

  1. Gabriele Cirulli. (2014). 2048 Game.
  2. Z. R. Wang. (2024). โ€œOptimal Strategies for 2048 Using Expectimax Algorithm.โ€
  3. J. Nilsson. (2014). โ€œThe Mathematics of 2048.โ€